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Loudness

Same peak, different loudness

Two mixes reach the same peak level, and one sounds clearly louder. The difference isn't gain, it's the distance between peak and average: the crest factor.

By Dennis RosnerGründer, Entwickler & Audio Engineer

Das Plugin PUSH auf einer dunklen Fläche, im Charakter Color: Die Anzeige zeigt +3,3 LU Lautheitsgewinn und −1,1 dB Crest-Reduktion, dahinter ein goldener Lichtbogen.

Two mixes, both with their peaks just below zero. One sounds full and close, the other thin and further away. Turn the second one up and its peaks hit the ceiling long before it sounds as loud as the first.

That isn't about gain. It's about how far the peaks stand above everything else.

What the crest factor measures

The crest factor is the distance between the highest point of a signal and its average, in decibels: peak level minus RMS level. A sine wave has just over 3 dB. Dynamic material with clear transients easily reaches 12 dB and more, a dense, finished master sits closer to 8 dB.

For loudness, the average is what counts. Your ears judge energy over time, not the single swing, and that is exactly how LUFS measures: averaged and weighted by the ear's sensitivity. The peak, on the other hand, decides how much room is left at the top.

Why gain alone isn't enough

A fader raises peak and average by the same amount. The distance between them stays where it was. As long as there is room at the top, it gets louder. Once the peak hits the ceiling, that's it.

At the same peak level, the mix with the smaller crest factor will almost always sound louder. There is only one way to get more loudness at the same ceiling: the peaks have to come down while the body of the signal stays where it is. Then there is room to raise everything together.

Shrinking that distance means taking away dynamics. That isn't a side effect, it's the mechanism. The only question is how you do it.

Control or shape

Compressors and limiters work over time. They detect a peak and pull the gain back for a moment. That can sound very clean, but it needs attack and release times, and if you overdo it, you hear them as pumping.

Saturation and clipping work without time. A curve bends the waveform itself, sample by sample: quiet parts pass through largely unchanged, loud ones get rounded or cut. That creates harmonics, and the shape of the curve decides which ones and how they sound.

Both have their place, and they often work in series.

Three ways, one job

PUSH belongs to the second family. It doesn't just make a signal louder, it shapes its dynamics: the peaks come down, the body stays. How that sounds is up to the character.

  • Clean holds back until the peaks reach the curve and only shapes them there. Density with as little coloration as possible, the reference point of the three.
  • Color brings a distinct harmonic signature, mostly even harmonics that you hear as weight and warmth. It colors even where Clean does nothing yet.
  • Edge goes straight to the ceiling. Below the knee it is exactly linear, above it it shapes the peaks audibly. At the same crest reduction it produces around 17 dB more distortion than Clean, and that is its sound.

PUSH has no limiter of its own. If you need a hard ceiling at the end, put one after it.

How to use PUSH

  1. Level first. PUSH has a fixed threshold, and it sits at the peak. If your peaks don't reach roughly −6 dBTP, bring them up with INPUT TRIM before you do anything else. On quiet material PUSH is mostly an amplifier, and there is little to gain.
  2. Then the character. The three don't share a scale: the same setting means a different amount of crest reduction in Clean, Color and Edge. Pick the sound first, then find the amount within it.
  3. Turn by the number, not by feel. Louder always sounds better, and while the level changes, you can't hear what the shaping does. Turn PUSH up and watch CREST REDUCTION. On the mix bus, 1 to 3 dB is usually right.
  4. Judge with MATCH. With MATCH on, the output is as loud as the input. What remains is the difference PUSH made, not the fact that it got louder.

How much distance a track needs

Knowing the crest factor doesn't mean making it as small as possible. Transients carry rhythm and articulation, and how much of that a track needs is a musical decision. The crest factor tells you where you stand and what you pay with.

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